mmp / pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
http://pbrt.org
BSD 2-Clause "Simplified" License
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Removed unused baseColor texture #205

Closed matt77hias closed 5 years ago

matt77hias commented 5 years ago

The single channel baseColor texture is already "replaced" by the n-channel color texture. Note that base color is the actual terminology used by Burley.

matt77hias commented 5 years ago

My apologies for closing and re-opening this PR, but AppVeyor times out if the time quantum is expired (and I do not have the privileges to rebuild a PR).

mmp commented 5 years ago

Thanks!