Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
The single channel baseColor texture is already "replaced" by the n-channel color texture. Note that base color is the actual terminology used by Burley.
My apologies for closing and re-opening this PR, but AppVeyor times out if the time quantum is expired (and I do not have the privileges to rebuild a PR).
The single channel
baseColor
texture is already "replaced" by the n-channelcolor
texture. Note thatbase color
is the actual terminology used by Burley.