Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Context:
The ".pbrt" file and the rendered image are attached below. The geometry files are created using "0bj2pbrt" which contains normal and texture information. Two black spots are two separate geometry (5_02.pbrt and 5_03.pbrt) that uses bump mapping.
What could be the reason for black marks?
Context: The ".pbrt" file and the rendered image are attached below. The geometry files are created using "0bj2pbrt" which contains normal and texture information. Two black spots are two separate geometry (5_02.pbrt and 5_03.pbrt) that uses bump mapping.
Thanks