Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
I'm thinking of borrowing some pbrt code. However, I have a suspicion that refraction implementation is faulty. Is my suspicion a result of my ignorance, or is the refraction really wrong?
Hello.
I'm thinking of borrowing some pbrt code. However, I have a suspicion that refraction implementation is faulty. Is my suspicion a result of my ignorance, or is the refraction really wrong?
Thanks.