I am trying to render a translucent object using "subsurface" material.
I specified the measured parameter "sprite", which is a colorless transparent material I think, then I eventually gained something black and shiny.
I also tried other measured parameters, "Cream", "Espresso", "PinkLemonadePowder", and "Skin1", but they appear to have strange behavior.
I am trying to render a translucent object using "subsurface" material. I specified the measured parameter "sprite", which is a colorless transparent material I think, then I eventually gained something black and shiny.
I also tried other measured parameters, "Cream", "Espresso", "PinkLemonadePowder", and "Skin1", but they appear to have strange behavior.
Here is the scene for reproduction. https://www.dropbox.com/scl/fo/h1f4xevkolyvp2v6zj1bk/h?rlkey=fytqtg71mhnnq380umk6pqjpn&dl=0
Is something mattering with my scene file, or is there any bug in pbrt-v4? Any responses are appreciated.