Closed orion160 closed 4 months ago
Strange! Can you try a debug build and see if it gives any more useful output? Also, a stack trace might be illuminating.
That took long,
It gave me the same output
PS D:\pbrt-v4\build\VS22_X64\Debug> .\pbrt.exe --log-level verbose C:\Users\idbl6\Documents\pbrt-v4-scenes\lte-orb\lte-orb-simple-ball.pbrt
pbrt version 4 (built Nov 15 2023 at 19:58:35)
*** DEBUG BUILD ***
Copyright (c)1998-2021 Matt Pharr, Wenzel Jakob, and Greg Humphreys.
The source code to pbrt (but *not* the book contents) is covered by the Apache 2.0 License.
See the file LICENSE.txt for the conditions of the license.
[ tid 10880 @ 0.000s D:\pbrt-v4\src\pbrt\util\parallel.cpp:53 ] Started execution in worker thread
[ tid 17112 @ 0.000s D:\pbrt-v4\src\pbrt\util\parallel.cpp:53 ] Started execution in worker thread
[ tid 10420 @ 0.000s D:\pbrt-v4\src\pbrt\util\parallel.cpp:53 ] Started execution in worker thread
[ tid 8700 @ 0.001s D:\pbrt-v4\src\pbrt\util\parallel.cpp:53 ] Started execution in worker thread
[ tid 16328 @ 0.000s D:\pbrt-v4\src\pbrt\util\parallel.cpp:53 ] Started execution in worker thread
[ tid 15164 @ 0.001s D:\pbrt-v4\src\pbrt\util\parallel.cpp:53 ] Started execution in worker thread
[ tid 15604 @ 0.001s D:\pbrt-v4\src\pbrt\util\parallel.cpp:53 ] Started execution in worker thread
[ tid 5268 @ 0.013s D:\pbrt-v4\src\pbrt\parser.cpp:611 ] Started parsing C:\Users\idbl6\Documents\pbrt-v4-scenes\lte-orb\lte-orb-simple-ball.pbrt
[ tid 5268 @ 0.014s D:\pbrt-v4\src\pbrt\cameras.cpp:50 ] World-space position: [ 0.2, 0.4, -0.5 ]
[ tid 5268 @ 0.014s D:\pbrt-v4\src\pbrt\scene.cpp:748 ] Starting to create filter and film
[ tid 5268 @ 0.017s film.h:196 ] Created film with full resolution [ 1200, 1200 ], pixelBounds [ [ 0, 0 ] - [ 1200, 1200 ] ]
[ tid 5268 @ 0.611s D:\pbrt-v4\src\pbrt\scene.cpp:765 ] Finished creating filter and film
[ tid 8700 @ 0.611s D:\pbrt-v4\src\pbrt\scene.cpp:769 ] Starting to create sampler
[ tid 15604 @ 0.611s D:\pbrt-v4\src\pbrt\scene.cpp:778 ] Starting to create camera
[ tid 5268 @ 0.614s D:\pbrt-v4\src\pbrt\parser.cpp:767 ] Started parsing C:\Users\idbl6\Documents\pbrt-v4-scenes\lte-orb\geometry\geometry-simple.pbrt
[ tid 15604 @ 0.626s D:\pbrt-v4\src\pbrt\cameras.cpp:197 ] Camera min pos differentials: [ 0, 0, 0 ], [ 0, 0, 0 ]
[ tid 15604 @ 0.626s D:\pbrt-v4\src\pbrt\cameras.cpp:199 ] Camera min dir differentials: [ -0.00048011536, -0.000016510485, -2.3841858e-7 ], [ 0.00006476044, -0.00047606224, -2.3841858e-7 ]
[ tid 15604 @ 0.626s D:\pbrt-v4\src\pbrt\scene.cpp:784 ] Finished creating camera
[ tid 10880 @ 0.627s scene.h:290 ] Retrieved Camera from future
[ tid 5268 @ 0.665s D:\pbrt-v4\src\pbrt\parser.cpp:642 ] Finished parsing C:\Users\idbl6\Documents\pbrt-v4-scenes\lte-orb\geometry\geometry-simple.pbrt
[ tid 5268 @ 0.665s D:\pbrt-v4\src\pbrt\parser.cpp:642 ] Finished parsing C:\Users\idbl6\Documents\pbrt-v4-scenes\lte-orb\lte-orb-simple-ball.pbrt
[ tid 5268 @ 0.665s D:\pbrt-v4\src\pbrt\cpu\render.cpp:32 ] Starting textures
[ tid 5268 @ 0.666s D:\pbrt-v4\src\pbrt\scene.cpp:1180 ] Starting to consume texture futures
[ tid 5268 @ 0.666s D:\pbrt-v4\src\pbrt\scene.cpp:1192 ] Finished consuming texture futures
[ tid 5268 @ 0.666s D:\pbrt-v4\src\pbrt\scene.cpp:1194 ] Starting to create remaining textures
[ tid 5268 @ 0.666s D:\pbrt-v4\src\pbrt\scene.cpp:1250 ] Done creating textures
[ tid 5268 @ 0.666s D:\pbrt-v4\src\pbrt\cpu\render.cpp:34 ] Finished textures
[ tid 5268 @ 0.666s D:\pbrt-v4\src\pbrt\scene.cpp:1289 ] Starting area lights
[ tid 5268 @ 0.667s D:\pbrt-v4\src\pbrt\scene.cpp:1341 ] Finished area lights
[ tid 5268 @ 0.667s D:\pbrt-v4\src\pbrt\scene.cpp:1343 ] Starting to consume non-area light futures
[ tid 10880 @ 1.294s D:\pbrt-v4\src\pbrt\util\image.cpp:1164 ] Read EXR image C:\Users\idbl6\Documents\pbrt-v4-scenes\lte-orb\textures\small_rural_road_equiarea.exr (2048 x 2048)
[ tid 5268 @ 20.348s D:\pbrt-v4\src\pbrt\scene.cpp:1347 ] Finished consuming non-area light futures
[ tid 5268 @ 20.348s D:\pbrt-v4\src\pbrt\cpu\render.cpp:41 ] Starting materials
[ tid 5268 @ 20.348s D:\pbrt-v4\src\pbrt\scene.cpp:1113 ] Starting to consume 0 normal map futures
[ tid 5268 @ 20.348s D:\pbrt-v4\src\pbrt\scene.cpp:1120 ] Finished consuming normal map futures
[ tid 5268 @ 20.479s D:\pbrt-v4\src\pbrt\cpu\render.cpp:45 ] Finished materials
[ tid 5268 @ 20.479s D:\pbrt-v4\src\pbrt\scene.cpp:1444 ] Starting shapes
[ tid 5268 @ 35.365s D:\pbrt-v4\src\pbrt\scene.cpp:1519 ] Finished shapes
[ tid 5268 @ 35.366s D:\pbrt-v4\src\pbrt\scene.cpp:1522 ] Starting instances
[ tid 5268 @ 35.366s D:\pbrt-v4\src\pbrt\scene.cpp:1581 ] Finished instances
[ tid 5268 @ 35.366s D:\pbrt-v4\src\pbrt\scene.cpp:1585 ] Starting top-level accelerator
[ tid 5268 @ 716.229s D:\pbrt-v4\src\pbrt\cpu\aggregates.cpp:182 ] BVH created with 10210843 nodes for 5237888 primitives (311.61 MB)
[ tid 5268 @ 716.232s D:\pbrt-v4\src\pbrt\pbrt.cpp:52 ] ERROR Program generated exception -529697949--terminating execution
I´ll setup a Debugging enviroment to get the stack trace
Weird enough, it works on VS22 IDE environment. But building from CLI doesn't.
I've tried add the folders to path or to use DevCMD with all set but it does not work.
Commands used
cmake -S . -B .\build\VS22_X64\Release --install-prefix D:\pbrt-v4\install\VS22_X64\Release -DCMAKE_BUILD_TYPE=Release -G Ninja -DCMAKE_C_COMPILER=cl -DCMAKE_CXX_COMPILER=cl
cmake --build .\build\VS22_X64\Release\ -j6
cd <into-build-dir>
pbrt <file>
Its somehow fixed.
Tested on 39e01e61f8de07b99859df04b271a02a53d9aeb2
Logs on verbose:
Running on Windows 11 (Build 22631.2715) Intel 8265U