Closed mmp closed 5 months ago
I did this for quicklooks in #30, but I suppose handoffs/ pointouts should have this as well. Do you think this logic should live in calculateController
or the respective method?
Probably not calculateController
since I could imagine cases where it would be legit to get our own TCP ID from a calculateController
lookup. I think it probably should be a check in Sim
. (In general, it's good to have those sorts of checks there since it has the true view of the World
. On the client side, the World
may be slightly out of date due to other controllers' actions changing the World
before we get an update. That's likely not an issue in this case, but in general it's good to do validation sorts of checks like this there..)
Sounds great
Currently the track starts flashing, etc., like a regular handoff. (TODO: double check what the STARS manual says about this.)