mmtrt / leagueoflegends

Unofficial league of legends snap repo
https://snapcraft.io/leagueoflegends
GNU Lesser General Public License v2.1
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Unable to connect to the authentication service #153

Closed aleksandar-babic closed 3 years ago

aleksandar-babic commented 3 years ago

Hi,

I'm able to start the client (only after removing /home/$USER/snap/leagueoflegends/common/.wine/drive_c/Riot Games/Riot Client), but once I try to login I get following error:

image

Any ideas?

Thanks!

mmtrt commented 3 years ago

Try this,

https://github.com/mmtrt/leagueoflegends/issues/150#issuecomment-700050456

aleksandar-babic commented 3 years ago

@mmtrt

install:
    crash_reporting:
        type: "crashpad"
    globals:
        locale: "en_GB"
        region: "EUNE"
    lcu-settings:
        accountId: 0
        modified: true
        timestamp: 0
    npe-splash:
        enableNewPlayerSplash: true
    patcher:
        client_migrated: true
        client_patcher_available: true
        client_patcher_migrated_time: "2020-09-30T09:22:08Z"
        game_migrated: true
        game_patcher_available: true
        game_patcher_migrated_time: "2020-09-30T09:22:08Z"
        locales:
        - "en_GB"
        - "en_US"
        toggles:
            new_client_patcher: 0
            new_game_patcher: 0
    rso-auth:
        install-identifier: "ac7904e39bc4454c9f5ebd6c6dcde464"
    telemetry:
        fresh_installation: false
        installation_id: "KXMuIg=="

I don't have that key at all in the config, where to put it ?

mmtrt commented 3 years ago

Ah you already have new client that's why it doesn't have that entry, I guess I'll change launch command to use new client exe.

aleksandar-babic commented 3 years ago

Okay, thanks for all the work you've put in this bro!

Meliot-cpu commented 3 years ago

any update of this issue?

mmtrt commented 3 years ago

wait for snap to built & release with this change 0c98510f5e2f82864318aa862fa6bbccc8d24db0

aleksandar-babic commented 3 years ago

@mmtrt Did refresh of the snap, all good now, everything works (with the workaround bash script for port stuff). This issue can be closed.