Closed stuartfoxcroft closed 5 years ago
I get repeated errors of the format: "0036:err:ntdll:RtlpWaitForCriticalSection section 0x7bd4c040 "loader.c: loader_section" wait timed out in thread 0036, blocked by 0035, retrying (60 sec)"
@mmtrt any ideas as to what the issue is?
could be wine services already running or leagues make sure these are closed from task manager though sometimes league processes go zombie not closes I had that one time so had to reboot system in order launch game again that could be but I'm not sure.
Why not using preinstalled game.
Trying to run the preinstalled game from the snap caused various errors for me, so I opted to try the AppImage instead.
Also I tried rebooting and got the same errors already, so I'm completely reinstalling the wineprefix having run "rm -rf .wine-appimage-lol/" to rule out potential corruption of files
guess I'll try to compile wine again with different league patch without glibc though it will take sometime then will separate appimage with that patch.
maybe try copying appimage to leagueclient.exe path then launching "./wine-staging-i386_lol-patched_x86_64-bionic.AppImage wine LeagueClient.exe"
After reinstalling, closing the client, and ensuring that there aren't any ongoing wine processes, I get this error: "Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0x00614318)."
This does however at least bring up a Wine dialogue saying "LeagueClient.exe has encountered an error", which is more positive than no Wine dialogue I guess.
Moving the AppImage to the league folder seems to have worked however.
I've closed and reopened the client 10 times now consecutively without fail, so I think that moving the AppImage is a viable solution.
could be due to launching path to league have spaces in folders causing that issue
Launching like this should also work
./wine-staging-i386_lol-patched_x86_64-bionic.AppImage wine "$HOME/.wine-appimage-lol/drive_c/Riot Games/League of Legends/LeagueClient.exe"
After updating to 9.11, the LoL client quits after the Init phase. Example output: LeagueClient.exe(000000F6): ALWAYS| Queued Dradis event to be sent. LeagueClient.exe(000000F6): ALWAYS| Direct Launch not configured for league_of_legends.live in environment '' LeagueClient.exe(000000E0): ALWAYS| Tracing worker thread running. LeagueClient.exe(000000F6): ALWAYS| Running LeagueClient version 9.11.275.6613 LeagueClient.exe(000000E0): ALWAYS| Keeping up to 10 tracing logs. LeagueClient.exe(000000E0): ALWAYS| Tracing CompactJsonWriter at C:/Riot Games/League of Legends/Logs/LeagueClient Logs/2019-05-30T17-10-36_234_LeagueClient-tracing.json LeagueClient.exe(000000F6): ALWAYS| Phase Begin - Init LeagueClient.exe(000000F6): ALWAYS| Plugin Manager| Loaded plugin manifest file plugin-manifest.json. LeagueClient.exe(000000F6): ALWAYS| Phase End - Init - duration was 1154.60ms
EDIT: This issue was mostly due to an incomplete update, as my installation repaired itself when opening the client with system wine.
Currently I've been able to launch League precisely once using the AppImage, immediately after first installing. After closing the client, I haven't been able to launch LoL again, running "./wine-staging-i386_lol-patched_x86_64-bionic.AppImage wine ../.wine-appimage-lol/drive_c/Riot\ Games/League\ of\ Legends/LeagueClient.exe" or "./wine-staging-i386_lol-patched_x86_64-bionic.AppImage wine League\ of\ Legends\ installer\ EUW.exe"