Open TheCreamCheeseWonton opened 1 month ago
What is an example of a mod folder that the editor does not pick up? In games.txt, you can see the path inside Documents that the editor expects to find mods in:
eu4 = {
inherit = dw
display = "EU4"
text = yaml
has_lakes = yes
view_set = eu4
new_style_mod = yes
mod_path = "Paradox Interactive/Europa Universalis IV"
}
This would be inside your Documents folder, as noted in the comment at the beginning of the file. So in my case I have a mod in C:\Users\MyName\Documents\Paradox Interactive\Europa Universalis IV\mod\TestMod
and the editor is able to find and use it.
For some reason, using this exact same setup detailed in your response, using a fresh install of the editor only allows you to select mods that have been manually downloaded to your install folders /mod folder.
The log file (output.log) should explain where it is looking for mods. What does it say when you start the editor?
If you manually download mods to your documents folder, or create mods through the EU4 "Create Mod" function in the EU4 Game Launcher, you can not select those mods.