Closed mnalis closed 4 years ago
was fixed in https://github.com/nukebloodaxe/ironseed_fpc/pull/16
Due to pointer usage and nonexistant array bounds checking, the game will sometimes corrupt memory following var screen: screentype, which happens to be var systems: systemarray, leading to crashes later in game.
This pull request:
prevent corruption described in https://github.com/mnalis/ironseed_fpc/issues/46