Closed mnalis closed 4 years ago
This particular system seems to use an event flag list, over my end I've made this an array of flags, but given the log is not firing off here I'd think that a check is not occurring when it should (could be a race condition.) I note the "@0", which means it should be a first-run flag that needs no pre-conditions except an encounter flag for the race "SENGZHAC". In theory, because you received the coordinates, it shouldn't be a problem.
The sengcon1.txt reveals that there's not too much going on with the flag system, so it'd be relatively okay. Looking in event.txt, it would seem that it's safe enough there as well (I'm looking over this quickly though, so I may miss something.)
It seems at one time game underwent major event/logs system change. Previously, all was kept in ship.events[]
, and later it moved to events[]
, logs[]
and logpending[]
(in addition to compatibility ship.events[]
!). However, new code ignored value 0
for event(0)
call, and that is related to SENGZHAC
as seen in Data_Generators/makedata/logs.txt
savegame should be ok, as next time we meet Sengzhac, we will get the log
I've stumbled upon Zamiu system ( 51.4,9.9,174.3 ) and talked to Sengzhac about their homeworld and they also said to me this coordinates before attacking... but I never got the following log:
should it happen like this? or will game be unplayable afterwards?