Closed APTEM591 closed 9 months ago
@APTEM591 Thank you for your reporting! I would like to know more about this issue.
How did you install ParticleEffectForUGUI?
Packages
Assets
Open the problematic prefab or scene in a text editor, search for m_AnimatableProperties
, and find the m_Script
that is above it. Does the GUID for that script match 16f0b0b6d0b7542bfbd20a3e05b04ff1
?
Open UIParticle.cs.meta
in a text editor and find the GUID. Does the GUID match 16f0b0b6d0b7542bfbd20a3e05b04ff1
?
@APTEM591 Thank you for your reporting! I would like to know more about this issue.
How did you install ParticleEffectForUGUI?
- gitURL
- OpenUPM
- into
Packages
- into
Assets
- Open the problematic prefab or scene in a text editor, search for
m_AnimatableProperties
, and find them_Script
that is above it. Does the GUID for that script match16f0b0b6d0b7542bfbd20a3e05b04ff1
?- Open
UIParticle.cs.meta
in a text editor and find the GUID. Does the GUID match16f0b0b6d0b7542bfbd20a3e05b04ff1
?
I installed this plugin with default UPM (into Packages folder).
On the scene the is the only object with this GUID (when the ParticleUIs are >=5), but there is another problem now because I reimported this plugin. If i add a UIParticle to any prefab, it becomes null when i reopen prefab. Also 3 of 4 new UIParticle components on the main scene sending this, which causes domain reload on every exit of play mode:
UPD: I managed to reproduce the bug that i mentied earlier by reopening Unity (maybe reopening the scene will be the same).
Forgot to mention, these problems appeared in the latest version of a plugin. They worked absolutely fine except a bug with particles' trails, that's why I updated.
I've found a fix. I just needed to Assets/Reimport All. Weird solution, because reimporting single plugin doesn't help. But it works fine now (At least so far).
Describe the bug
Some (or many, if lucky) of the scripts breaks for no reason at a random moment.
To Reproduce
Steps to reproduce the behavior:
Screenshots
Environment (please complete the following)
Additional context No compile errors, but inspector says this: