There are some particle prefabs in the project that were created using version 3.x. When the editor enters Play Mode, the deserialization operation will cause the editor to crash.
Managed Stacktrace:
=================================================================
at <0xffffffff>
at UnityEngine.Transform:set_localScale_Injected <0x00153>
at UnityEngine.Transform:set_localScale <0x0007a>
at Coffee.UIExtensions.UIParticle:b__83_0 <0x0025a>
at UnityEditor.EditorApplication:Internal_CallDelayFunctions <0x002df>
at System.Object:runtime_invoke_void <0x00184>
Version: Unity 2021.3.31
There are some particle prefabs in the project that were created using version 3.x. When the editor enters Play Mode, the deserialization operation will cause the editor to crash.
================================================================= at <0xffffffff>
at UnityEngine.Transform:set_localScale_Injected <0x00153>
at UnityEngine.Transform:set_localScale <0x0007a>
at Coffee.UIExtensions.UIParticle:b__83_0 <0x0025a>
at UnityEditor.EditorApplication:Internal_CallDelayFunctions <0x002df>
at System.Object:runtime_invoke_void <0x00184>