Open Hdongyeop opened 1 month ago
Thank you for your reporting!
Unfortunately, the demo contains an old version of CartoonFx (currently not available in the Asset Store).
As you mentioned, CartoonFxRemasterFree uses complex shaders (CFXR Particle Ubershader.cfxrshader
, etc.).
Setting Canvas.renderMode=ScreenSpaceCamera
would support some prefabs.
If you do not use these shaders outside of UIParticles, you can use them by following the steps below:
ZTest Always
to the “Base” pathTexCoord1
and TexCoord2
to Canvas.additionalShaderChannels
NOTE: Your issue may already be reported! Please search on the issue tracker before creating one.
Describe what help do you need Hello, I want to use particle systems in this asset(https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-remaster-free-109565). I drag a FX prefabs into canvas in hierarchy, right click - prefab - Unpack Completely and add component UI Particle. and then I pressed fresh button in component. it looks good in scene view. but in game view it seems black. I think it happened because the particle system had a complex shader. But I saw you used this Cartoon FX in demo. so I'm wandering how to use.
Additional context
you can see all particles rendered black.