mob-sakai / SoftMaskForUGUI

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
https://github.com/mob-sakai/SoftMaskForUGUI
MIT License
2.04k stars 268 forks source link

[v1] Soft Mask doesn't work with TMP SubMeshUI #134

Closed ORibn-dev closed 2 months ago

ORibn-dev commented 2 years ago

Soft Mask doesn't work when I change language and TMP object uses fallback font in TMP SubMeshUI. Is there any way to fix this?

perem-xaloc commented 1 year ago

Has any workaround been found?

LaCreArthur commented 1 year ago

the "workaround" would be to avoid SubMeshUI. For me it was a matter of using another bold font asset instead of using the bold button in the TMP component and so on. But it's very limited :/

APTEM591 commented 1 year ago

the "workaround" would be to avoid SubMeshUI. For me it was a matter of using another bold font asset instead of using the bold button in the TMP component and so on. But it's very limited :/

but this is a problem also when using Sprite Asset with font. I think, currently the only solution is to add SoftMaskable dynamically when SubMeshUI recreates

mob-sakai commented 2 months ago

Please try v2: https://github.com/mob-sakai/SoftMaskForUGUI/releases/tag/v2.0.0