Describe what help do you need
I'm trying to make a material with some input parameters that should also be soft maskable.
I've both tried making a material based on the default UI SoftMaskable shader and copying the whole shader and followed the naming convention described here: https://github.com/mob-sakai/SoftMaskForUGUI#support-soft-masks-with-your-custom-shaders. As soon as this material is used in context (on an image with softmaskable component that is child of a SoftMask Image) the shader of the maskable image turns into Hidden/InteralErrorShader. This only happens when in the context described.
Version of SoftMask is 1.0.2
We use URP, Unity 2022.3.7f1.
Describe what help do you need I'm trying to make a material with some input parameters that should also be soft maskable. I've both tried making a material based on the default UI SoftMaskable shader and copying the whole shader and followed the naming convention described here: https://github.com/mob-sakai/SoftMaskForUGUI#support-soft-masks-with-your-custom-shaders. As soon as this material is used in context (on an image with softmaskable component that is child of a SoftMask Image) the shader of the maskable image turns into Hidden/InteralErrorShader. This only happens when in the context described.
Version of SoftMask is 1.0.2 We use URP, Unity 2022.3.7f1.