Describe the bug
I have created a custom shader capable of overlay a sprite on an image, this shader is working perfectly in both the editor and Android. However when I created a duplicate of this to work with softmask (following these steps) in the android compilation does not work... It shows me the typical pink box.
It is possible that the error is due to the fact that the shader adaptation process for softmask was not carried out correctly but I was unable to discover the origin. Thanks
Screenshots
To Reproduce
These are the 2 corresponding shaders
Describe the bug I have created a custom shader capable of overlay a sprite on an image, this shader is working perfectly in both the editor and Android. However when I created a duplicate of this to work with softmask (following these steps) in the android compilation does not work... It shows me the typical pink box.
It is possible that the error is due to the fact that the shader adaptation process for softmask was not carried out correctly but I was unable to discover the origin. Thanks
Screenshots![screen](https://github.com/mob-sakai/SoftMaskForUGUI/assets/34268023/5a19faae-e2c6-45d8-9afc-b867198fa2da)
To Reproduce These are the 2 corresponding shaders
Original (works on android)
Modification for softmak (Does not work on android)