Closed SeanNi1221 closed 1 month ago
Thank you for your reporting! Hmmm...you're right. I will revive that option in the near future!
@SeanNi1221
From my development note (2022): SoftMask.alpha
is obsolete because it can be replaced by CanvasGroup.alpha
.
I am working on the following:
CanvasGroup
and set CanvasGroup.alpha
to m_Alpha
ProjectSettings > UI > SoftMask > v2 Asset Modification
SoftMask.alpha
gets/set own CanvasGroup.alpha
m_Alpha
is not visible in the inspectorSorry, the idea of the modification has changed:
SoftMask.m_Alpha
is obsolete because it can be replaced by Graphic.color.a
.Graphic.color.a
to m_Alpha
when upgrading assets.
ProjectSettings > UI > SoftMask > Upgrade All Assets V1 to V2
SoftMask.alpha
will get/set its own Graphic.color.a
m_Alpha
will be not visible in the inspector:tada: This issue has been resolved in version 2.1.0 :tada:
The release is available on GitHub release
Your semantic-release bot :package::rocket:
:tada: This issue has been resolved in version 3.0.0 :tada:
The release is available on GitHub release
Your semantic-release bot :package::rocket:
My project relies heavily on the
SoftMask.alpha
property in SoftMask 1.x version. This property is removed in 2.0.0 and I didn' find an alternative.This property is very useful and convenient since I don't have to iterate through each graphic child (numerous, spawned at runtime) to calculate and set there alphas one by one. I'm so confused why you removed it?