Closed eroanasu closed 3 weeks ago
Thank you for your reporting! Tell me about your develop/build environment.
Could you please attach a minimal project (included Assets
, Packages
and ProjectSettings
directories) that reproduces the issue?
Of course, you don't need to include any secret assets from your project. Feel free to use free assets instead.
SoftMask Version 2.2.2 Platform: Windows, but will also build for iOS and Android Unity version: 2022.3.20f1 Build options: URP
I've also tested on older version (2021.3.37f1) of Unity and SoftMask version 1.0.2 and had the same results. TMP Essentials and TMP Support for ugui 2.0 also included. TextOutlineSample.zip
Thank you. The issue is reproduced on my environment.
:tada: This issue has been resolved in version 2.2.3 :tada:
The release is available on GitHub release
Your semantic-release bot :package::rocket:
@eroanasu Please update the package and re-import the shaders following the guide.
NOTE: In your environment (Unity 2022.3.20f1), please select TextMeshPro Support
instead of TextMeshPro Support (ugui 2.0)
.
:tada: This issue has been resolved in version 3.0.0 :tada:
The release is available on GitHub release
Your semantic-release bot :package::rocket:
Would like to use a SoftMask on a Container which could have text (TMP) with an colored outline. However, it seems to make that outline color darker when on a SoftMask. Is this a bug? The color values on the Material itself is exactly the same, only the visible output changes.
Softmask disabled:
Softmask enabled: