Closed GID0317 closed 3 weeks ago
For now (v2.2.4), NO. Honestly, I'm not technically familiar with Shader Graph... But I do think supporting custom nodes would be a good idea. 👍
I have done some research on ShaderGraph. I have created a generic SoftMask subgraph that will be released soon.
That was incredible! This is going to be a game-changer!
Thanks. 👍 If you are interested you can try the pre-release version.
"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git?path=Packages/src#develop",
🎉 This issue has been resolved in version 2.3.0 🎉
The release is available on GitHub release
Your semantic-release bot 📦🚀
Hi, after testing the latest pre-release version of SoftMaskForUGUI (develop branch https://github.com/mob-sakai/SoftMaskForUGUI.git?path=Packages/src#develop), it appears that the Shader Graph support is listed as 0kb (And now the main release too). do you know how to fix this?
[Package Manager Window] Cannot import sample ShaderGraph Support: The path d:/unityproject/Project/Library/PackageCache/com.coffee.softmask-for-ugui/Samples~/ShaderGraph Support does not exist.
Sorry, I'll fix it asap.
Please try version 2.3.1
Thank you! Now it has been fixed in the version 2.3.1
It seems I've encountered a bug after testing. it appears that the bug only occurs when using the Soft Masking mode, which sometimes causes an unknown square to mask some sides of the image that we want to mask. Masking mode: Soft Masking UIDefault (SoftMaskable):
Custom ShaderGraph shader:
The other mode appears to be normal. Masking mode: Anti Aliasing
Masking mode: Normal
I have already tried testing it on the new scene, and the bug appears there as well, but it's not as noticeable as in the current scene I'm using.
Thank you. Let's discuss in another issue. #191
Describe what help do you need While creating a UI shader with Shader Graph using the sprite unlit option, if you attempt to apply a mask, the Shader Graph disappears. Is there a method to integrate the mask into the Shader Graph? Thank you.