mob-sakai / SoftMaskForUGUI

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
https://github.com/mob-sakai/SoftMaskForUGUI
MIT License
2.08k stars 269 forks source link

[v1] Doesn't work in mobile VR ? #48

Closed GuillaumeCauvet closed 3 months ago

GuillaumeCauvet commented 5 years ago

Hello, I've just tried Soft Mask on a Gear VR app but it doesn't seem to work.

mob-sakai commented 5 years ago

Hi @GuillaumeCauvet Thank you for reporting.

Sorry, I didn't test on VR. I'll test it later. :)

In your environment (VR), does it work well on editor?

GuillaumeCauvet commented 5 years ago

Yes, everything work perfectly in both editor and Windows (non-VR) build

Le jeu. 25 avr. 2019 à 01:42, Takashi Sakai notifications@github.com a écrit :

Hi @GuillaumeCauvet https://github.com/GuillaumeCauvet Thank you for reporting.

Sorry, I didn't test on VR. I'll test it later. :)

In your environment (VR), does it work well on editor?

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maskedmouse commented 4 years ago

We're trying to use the Softmask on the Oculus GO which gives some odd visual results due to single pass stereo rendering? The left eye is rendering differently than the right eye. Which causes a weird stereoscopic effect.

Is it something that has to be implemented in the shader code? @mob-sakai

https://docs.unity3d.com/Manual/SinglePassStereoRendering.html

mob-sakai commented 3 months ago

Please try v2: https://github.com/mob-sakai/SoftMaskForUGUI/releases/tag/v2.0.0