Closed GuillaumeCauvet closed 3 months ago
Hi @GuillaumeCauvet Thank you for reporting.
Sorry, I didn't test on VR. I'll test it later. :)
In your environment (VR), does it work well on editor?
Yes, everything work perfectly in both editor and Windows (non-VR) build
Le jeu. 25 avr. 2019 à 01:42, Takashi Sakai notifications@github.com a écrit :
Hi @GuillaumeCauvet https://github.com/GuillaumeCauvet Thank you for reporting.
Sorry, I didn't test on VR. I'll test it later. :)
In your environment (VR), does it work well on editor?
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/mob-sakai/SoftMaskForUGUI/issues/48#issuecomment-486466777, or mute the thread https://github.com/notifications/unsubscribe-auth/AHTUPG4FIPA3KPPU2TIQNZ3PSDV5ZANCNFSM4HIHUVPQ .
We're trying to use the Softmask on the Oculus GO which gives some odd visual results due to single pass stereo rendering? The left eye is rendering differently than the right eye. Which causes a weird stereoscopic effect.
Is it something that has to be implemented in the shader code? @mob-sakai
https://docs.unity3d.com/Manual/SinglePassStereoRendering.html
Hello, I've just tried Soft Mask on a Gear VR app but it doesn't seem to work.