Open Artein opened 2 years ago
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It appears that in some version of Unity, Transforms, etc. are now displayed as SubAssets.
fixed in 1.0.1
Well, now Editor is at least usable. But still there is a freeze for a few seconds.
My prefab is about 100 rows. Each row has 7 cells. Each cell has Terrain + PropHolder. In total about 100 rows, 700 cells, 700 Terrains, 700 PropHolders.
Only Terrain has components - Physics Body and Physics Shape (both DOTS authoring components). Seems like those empty entries from those components.
Is it possible to fix empty entries?
Could you please attach a minimal project (included Assets
, Packages
and ProjectSettings
directories) that reproduces the issue?
Describe the bug When selecting Prefab with hundreds of gameobjects SubAsset window freezes Unity.
To Reproduce Steps to reproduce the behavior:
Expected behavior Must work without freezes
Environment (please complete the following information):
Additional context Seems like the problem is that SubAsset editor tries to show all gameobjects (Transform and RectTransform components) of a prefab in SubAsset tab. This creates a huge freezes with prefabs containing hundreds of gameobjects