Closed AbrahamArmasCordero closed 5 years ago
Hi @AbrahamArmasCordero Thank you for reporting! I am waiting for the submission. :)
i got a commit where it is working exac same scene settings i cant see version of UI Effect changelong is like this" ./../../../../CHANGELOG.md" also License and readme are like that, im doing binary search throw my commits to see failure point
Ah... You installed UIEffect without .unitypackage, right? Show me UICapturedImage.cs in your project. I can find the version with it. :)
i Have gone to the commit that this brakes then went back right to the commit that this works, and tried to brake with the same changes, it didnt brake :/ there is only change in:
Solved. i changed the Graphics API Order Of preference I guess *** idk why i change things of render languages idk them yet i just thought i didn't matter but it does sigh*
Solved
Before Solved
I guess OpenGL2 doesnt work well with image capture shader, and also i should have read this
Thanks! I'll check it later! :)
Describe the bug 3.1.0 [Android][2018.3.2 LWRP]Image Capture Pitching black and not doing the blur when activate, very similar to the Issue "UICapturedEffectImage does not work with LWRP"
To Reproduce put the image capture in a gameobject in scene tell it to be what ever (dont check the immediate capture box) Then tell another button to activate anyway via Capture() or with the capture OnEnable() (I'll post a small reproduction project tomorrow) Then it will turn the screenshoot black and if u have alpha it will apply the alpha to it
Environment (please complete the following information): Editor Working fine Android Build not working (mobile tested Motorola G5)
Additional context It worked before in some version of UIEffect, im trying to see in what version it worked but im not finding the broken commit, when i find it ill post it. (havent change the scene)
LWRP Settings
Graphic settings