Closed DenL closed 5 years ago
Not sure if this is the intended behavior, but I have been enabling/disabling the uishiny script instead of Play() Stop() to get around this. It will however show a visual glitch upon re-enable.
Hi @DenL Thank you for reporting!
I think we need the following method:
Play (bool reset = true)
Stop (bool reset = true)
Describe the bug Of the UIShiny effect, if .Stop() is called during the middle of a shiny effect, the image will still have the static shiny effect.
To Reproduce Steps to reproduce the behavior:
Environment (please complete the following information):