Closed xiangyuan closed 5 years ago
Hi @xiangyuan Thank you for your reporting!
Can you test under different conditions?
I had the same issue, only forcing to open gl 2.0 solved it. Open gl 3.0 and Vulkan and maybe even metal are not working.
Any plans for supporting them?
Hi @xiangyuan Thank you for your reporting.
I hope solve it. However, to be honest, I do not know how to solve it. :( Probably, I should use GPU debugger.
@mob-sakai i have make a test, click a button the invoke the capture method. invoke many times(5 ~6) then the blur effect can say, the graphics order as follow.
maybe some blur algorithm problem. thanks your great project.
Thank you, @xiangyuan
@mob-sakai i know the problem. if i use assetbundle to compile package apk, which will hove no effect. but if i move the shaders and mat to resources to package apk. it will work.
not about graphics order list. thanks again.
@xiangyuan Oh... Hmm, I should change architecture of this plugin again...
Thank you for your information!
mac editor is ok but on android the blur effect can not be feel
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all resource is build assetbundle
now seam parameter on android device, the blur effect just like don't have.
one more thing , if the immediate capturing not toggle the android device blur is black