Open mob-sakai opened 4 years ago
It's gonna be a year since then soon)
Yeah, I'm really sorry...
Any news on this?
Any news on TMPro?
Please! I really need this right now
TMPro is a nightmare to support lol. Don't keep your hopes up on this one.
Mob Sakai prove me wrong <3
I am trying to edit the shader to SRP version , choosing shader logic in BaseMaterialEffect.cs like this:
protected void SetNewMaterialShader(Material newMaterial, string baseName)
{
//Built-in renderer pipline
if (GraphicsSettings.defaultRenderPipeline == null)
{
newMaterial.shader = Shader.Find(string.Format("Hidden/{0} ({1})", newMaterial.shader.name, baseName));
}
//SRP renderer pipline
else
{
newMaterial.shader = Shader.Find(string.Format("Hidden/SRP_{0} ({1})", newMaterial.shader.name, baseName));
}
}
and now I almost done this job, just some SRP batch issue. I'll try to finish it.
I am trying to edit the shader to SRP version , choosing shader logic in BaseMaterialEffect.cs like this:
protected void SetNewMaterialShader(Material newMaterial, string baseName) { //Built-in renderer pipline if (GraphicsSettings.defaultRenderPipeline == null) { newMaterial.shader = Shader.Find(string.Format("Hidden/{0} ({1})", newMaterial.shader.name, baseName)); } //SRP renderer pipline else { newMaterial.shader = Shader.Find(string.Format("Hidden/SRP_{0} ({1})", newMaterial.shader.name, baseName)); } }
and now I almost done this job, just some SRP batch issue. I'll try to finish it.
seems like I finish by this fork:https://github.com/wangbenchong/UIEffect
Hi everyone,
It's been a long time since this project was last updated. Sorry, I could hardly spend time on this project...
I know you are waiting for UIEffect v4. The alpha version has not yet been released. v4 is currently under development, but has some technical issues.
*.unitypackage
file - Demos should be underSamples~
- A menu should be added for 2018.xFortunately, after two weeks, I have free time. I will take enough time for this project and make this project a top priority.
Thanks,