Describe the bug
When applying a blur to an image, a visible and blurred border is created.
To Reproduce
I am rendering a full screen render texture
Expected behavior
No border created.
Screenshots
Cropped images showing the borders in the top and left margins:
Expected result:
Environment (please complete the following information):
Version 3.2.0
Unity version: 2019.2.15f1
Additional context
A solution to this problem may be that inside the loop of the Tex2DBlurring method, check if the uv coordinates are between 0 and 1.
Moreover, I found confusing the parameter Blur Factor. When a blur factor of 1 is applied, the blur kernel operation skips one texel, leading to strange artifacts in the resulting image.
I am currently using blur of 0.5 to achieve the maximum blurring.
Describe the bug When applying a blur to an image, a visible and blurred border is created.
To Reproduce I am rendering a full screen render texture
Expected behavior No border created.
Screenshots Cropped images showing the borders in the top and left margins:
Expected result:
Environment (please complete the following information):
Additional context A solution to this problem may be that inside the loop of the
Tex2DBlurring
method, check if the uv coordinates are between 0 and 1.Moreover, I found confusing the parameter
Blur Factor
. When a blur factor of 1 is applied, the blur kernel operation skips one texel, leading to strange artifacts in the resulting image. I am currently using blur of 0.5 to achieve the maximum blurring.