If you adding UIEffect script for UI Image and set Image Type to Tiled (Sprite must have Repeat Wrap Mode), then set Pixels Per Unit Multiplier to some large number, in some time UV scale just don't changing (freezing). I think is because uv0 coordinates changes by script.
If you adding UIEffect script for UI Image and set Image Type to Tiled (Sprite must have Repeat Wrap Mode), then set Pixels Per Unit Multiplier to some large number, in some time UV scale just don't changing (freezing). I think is because uv0 coordinates changes by script.