mobeigi / EasyDownloader

Download and Precache files the easy way.
https://forums.alliedmods.net/showthread.php?t=292207
GNU General Public License v3.0
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Quake Sounds: SV_StartSound: *music/quake/standard/play.mp3 not precached #1

Open bbtimx opened 6 years ago

bbtimx commented 6 years ago

I want to install the Quake Sounds v3 (Version: 3.5.0) to my CS:GO Server (Version: 1.36.1.7).

Every time I connect to my server I get the following message:

SV_StartSound: *music/quake/standard/play.mp3 not precached (7399)
SV_StartSound: *music/quake/standard/firstblood.mp3 not precached (7411)

and heare no sounds.

I Installed the Quake Sounds v3, copy the Audio files to csgo/sound/music/quake/ and changed the path in the csgo/addons/sourcemod/configs/quake/(female|standard).cfg to

"sound" "music/quake/standard/headshot.mp3"

and although converted the all tha .wav files to .mp3.

Now on top I installed this Plugin and copy the txt config files to csgo/addons/sourcemod/configs/easydownloader/ and add all .mp3 to the sounds.txt like

sound/music/quake/standard/headshot.mp3
sound/music/quake/standard/hattrick.mp3

but still no luck to heare any Quake Sounds ...

And still this messages:

SV_StartSound: *music/quake/standard/play.mp3 not precached (7399)
SV_StartSound: *music/quake/standard/firstblood.mp3 not precached (7411)

What I doing wrong?

EDIT: Found out that it works after first level change...

InvexByte commented 6 years ago

@bbtimx Any updates on this? I'm not too sure what the issue could be.

Does the quake plugin add the sound prefix to the path entered in csgo/addons/sourcemod/configs/quake/(female|standard).cfg

If the plugin downloads the sounds (delete sounds + check CSGO directory) then its also precaching properly. Might be the plugin in the way its trying to play the audio.

crashzk commented 3 years ago

Hi, I know it's a little late, but I believe it can be useful for those who need it in the future.

Plugin Quake Sounds v3 already has its own download & precache system, any other plugin that is used to do this function causes bugs in the plugin.

I commented on this in his official thread: https://forums.alliedmods.net/showpost.php?p=2747072&postcount=465