Open fireblade1576 opened 4 years ago
I'm investigating this issue, and I'll report my findings soon. I'll be using a snapshot version of mobends to see if armor conflicts are fixed or not.
I'm going to test using the latest version of both mods.
It seems like most armor in the Bleach mod works. It appears that armor pieces that extend into the forearm have that part floating slightly behind the position of the actual forearm, and they're attached to the bicep.
The jacket layer of my skin appears to be showing through the shirt, but I'm not sure if this is being caused by mobends or the bleach mod itself, nor do I have enough time to test.
For reference, here's what it looks like normally. I will now test the robotic parts mod.
Replacing limbs appears to completely disable mobends, and reverts to a slightly modified default playermodel.
Describe the bug Bleach_KD - simply the armors do not match with Mo'bends mod. The shirts/torsos seem to work more or less but the leggings/shoes don't appear at all. Robotic Parts - using the mod's cybernetic parts on the body reverts the player model to vanilla with vanilla animations. Also causes the upgrade screen to bug out on the cyberware mod and lags the game.
Expected behavior bleach_KD - expected to see it simply stick to it, didn't sadly. Robotic Parts - I literally didn't know what to expect, thought it'd be fun to observe
Screenshots
Context (please complete the following information):
Additional context Only included these 2, screenshots came from a modpack but the same issues arose when only loading these 2 individually with Mo'Bends. Would hope for a patch/fix for them so that I could enjoy these mods together.