Closed cai-mobfish closed 4 years ago
Simply change platform in assembly define file (.asmdef) in Cardboard folder will do the trick.
This "fix" broke iOS building for me, and adding iOS to the platforms fixed that, but I did not test Android building.
I'm terribly sorry, it should be "iOS and Editor" instead of "Android and Editor". Something was wrong with my head when I commit and merge this. I'm going to rollback this, and you can also fix yourself by editing the asmdef file in Unity.
Fixed through android support.
It seems that these codes are compiled which they shouldn't.
Here is a part of the error message.