Besides just being generally better, this fixes not being able to see shader compilation errors in Visual Studio. With the change to the Windows subsystem, outputting to stdout wasn't helpful anyways - it's not like you can see stdout when you start the game from command prompt.
Besides just being generally better, this fixes not being able to see shader compilation errors in Visual Studio. With the change to the Windows subsystem, outputting to stdout wasn't helpful anyways - it's not like you can see stdout when you start the game from command prompt.