Closed MuffinTastic closed 1 year ago
Looks good, just needs a couple of changes in terms of variable naming (static vars don't need prefixing with
s_
and private fields should be lowercase)
Sure thing. On the s_
prefix front I was going along with the C# conventions you linked in the README, but I did forget the camel case part. Anyways, fixing
Ah I wasn't aware that the s_ prefix was being used in there. In that case I should probably change everything to use that.. I will take a look at making sure everything's consistent in a bit.
This looks good to me though, should make debugging stuff a lot easier - thank you!
Lets us see the whole call stack and step through game code in Visual Studio
Adds two DLL dependencies:
Not quite sure how we want to make the compilation options available to end users so I didn't go that far. Defaults to debug optimization + symbols for now