modded-factorio / CircuitProcessing

Factorio mod Circuit Processing
https://mods.factorio.com/mod/CircuitProcessing
MIT License
1 stars 3 forks source link

T0 Module (re)ballance #28

Open admalledd opened 11 months ago

admalledd commented 11 months ago

Didn't see an issue for this already, and you mentioned in a comment on Dosh's video:

It's on my list to try make the module tiers feel more unique. The first tier will probably get easier.

So I thought I would open this to track and allow a bit of discussion.


I personally have no explicit recommendations on recipe changes, just general vibes of when/where. Sort of like what DoshDoshington said that at least tier 0 should be far more usable. Vanilla factorio, and even BA runs with bob's modules has the first tier fairly usable. Sure most builds quickly want to use the best they can later, but even a few prod modules with +4% adds up, plus speed +20% (vanilla numbers) easily let players start using modules where the most critical/important with the downside being the cost of red circuits and power. SeaBlock runs I would think still have significant scaling challenges with respect to number of red circuits or total power at the time T0 modules unlock that merely consuming the red circuits and powering them is a significant roadblock itself.

Thus the idea of removing the need for crystals/gems for T0, at least. There may be reasons to make it even easier/less complex, but starting there makes sense to me. The step further would be to move the (Prod|Speed|Efficiency) Circuit Boards all "up" one level so that they are used in T1/T2/T3 vs T0/T1/T2, but I am unsure if this would be "too far", especially considering the efficiency modules would moot most of the power concerns.

It is also worth mentioning the T1 beacon which uses a Harmonic Crystal Splinter, I am actually unsure if this one should change at the same time or not. The idea being that modules-in-machines earlier is probably worth doing, but beacons as well are a whole new build type. I think beacons should start being used around T1/T2, but with the higher tier beacons should there also be a matching usage of the lower-tier beacon is an interesting question.

I know that I myself followed in Dosh's steps of not bothering with any modules until T3's because the complexity wasn't worth it vs building more and more elsewhere.


Proposed changes: