Closed KiwiHawk closed 11 months ago
Began a Sea Block run through last week, built a car and can't drive the car over paths, can't build the car on the path/concrete and when building stone/concrete under a car the car goes Poof!
Managed to dig through and find this issue logged from the mod discussions, disabled the mod and the issue went away.
Of course if I leave the mod disabled I cannot effectively craft landfill lol.
If you need any more info, I'd be happy to provide :)
Began a Sea Block run through last week, built a car and can't drive the car over paths, can't build the car on the path/concrete and when building stone/concrete under a car the car goes Poof!
Managed to dig through and find this issue logged from the mod discussions, disabled the mod and the issue went away.
Of course if I leave the mod disabled I cannot effectively craft landfill lol.
If you need any more info, I'd be happy to provide :)
Which other mods do you have enabled, other than the Sea Block Pack? With just the Sea Block Pack mods it works fine so there's definitely some other mod affecting things. My guess is Transport Drones? 🤔
Your point made me think a little, so I went through my list.
TL;DR Disabling the 'Combat Mechanics Overhaul' mod fixed the issue so I'm going to dig deeper into it's config.
Long Story; I don't have transport drones but, I figured I'd take a look at certain mods and see if there was something that could possibly affect collision.
Combat Mechanics Overhaul, literally mentions the word 'collision' in the description and how it alters items/units/vehicles etc to have specific tags so they can be highly configurable to create individual interactions between different game elements.
Running that mod without Landfill and everything is fine. Disabling that mod and running with Landfill and everything is fine. Both together is no bueno.
I'm going to dig into the configurations and see if there is something for interactions between vehicles, paving and different land types.
Your point made me think a little, so I went through my list.
TL;DR Disabling the 'Combat Mechanics Overhaul' mod fixed the issue so I'm going to dig deeper into it's config.
Long Story; I don't have transport drones but, I figured I'd take a look at certain mods and see if there was something that could possibly affect collision.
Combat Mechanics Overhaul, literally mentions the word 'collision' in the description and how it alters items/units/vehicles etc to have specific tags so they can be highly configurable to create individual interactions between different game elements.
Running that mod without Landfill and everything is fine. Disabling that mod and running with Landfill and everything is fine. Both together is no bueno.
I'm going to dig into the configurations and see if there is something for interactions between vehicles, paving and different land types.
Config is very basic. There doesn't appear to be any open source for CMO so I'm removing it completely. It's largely useless any way for a SeaBlock run through, it's just left from my AngelBob pack that I put together previously :D
Still, interesting that they don't play nice together.
I'm a bit short of time currently. But this is on my list of things to investigate. Hopefully it should be as simple as changing which layer we use.
As a quick fix, I could mark Combat Mechanics Overhaul as incompatible. I'd rather not do that if I can avoid it though.
I saw this problem being reported on the SE Discord. Best is to choose a collision layer dynamically using some util. For example this tool provided by Wube.
Various issues probably caused by layer collision checks. With AAI and / Krastorio 2 / Space Exploration:
https://mods.factorio.com/mod/LandfillPainting/discussion/6293a7c820c9f2d7bfe18bc6
https://mods.factorio.com/mod/LandfillPainting/discussion/626b93cbccd725edeac52f4e
https://mods.factorio.com/mod/LandfillPainting/discussion/617539693a29d159a1b97f3a
https://mods.factorio.com/mod/LandfillPainting/discussion/5ecb8d34b7d53d000bade69a
https://mods.factorio.com/mod/LandfillPainting/discussion/62bcffb48ed1b6ac27b67aae Hello, I have been playing through the seablock modpack and the game will not let me place piping on any type of concrete. I turned off this mod and was able to place the piping on the concrete but in doing that I lose all my landfill. New Save.zip
Also, placing blasting charges on existing islands in Sea Block is free. Doesn't consume the blasting charge. Not sure if this applies to other waterfill mods too.