modded-factorio / bobsmods

Factorio mods by Bobingabout
https://mods.factorio.com/user/Bobingabout
Other
62 stars 31 forks source link

Tech tidy #102

Open KiwiHawk opened 1 year ago

KiwiHawk commented 1 year ago

Combine similar techs

Add migration where required

Qatavin commented 10 months ago

Personally, I don't see a need to consolidate techs too much. Sometimes it makes sense, sometimes it doesn't. Like, for mining drills and large mining drills it makes sense. Their functions are essentially identical, and their recipes are different only in amounts. On the other side of the scale, you have chemical plants and electrolysers, which have significantly different recipes and while they are similar in-game, the way they work in the real world is very different.

In fact, in my opinion, most of these should remain separate. In the early to early-mid stages of the game, choosing which techs to grab first is part of the strategy for how you develop your factory. And if they start separate, does it really make sense from a flavor perspective to combine them later, when as they become more advanced their engineering should be more and more unique and specialized?

So, for another example from what was listed above, let's consider boilers, fluid burning boilers, and heat exchangers. The first two could be combined no problem, but heat exchangers require heat pipes. It feels bad from a design perspective to force players to waste time researching heat pipes first if you just want the boilers.