modded-factorio / bobsmods

Factorio mods by Bobingabout
https://mods.factorio.com/user/Bobingabout
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Bobmining2.0 #214

Open Qatavin opened 2 weeks ago

Qatavin commented 2 weeks ago

Bob Mining 2.0 should be ready to go with this. Shoutout to SophieFitz, whose work saved me a considerable amount of time.

This update includes the mining drill color masks that I created earlier, since the old pull request is outdated now. I adjusted the pollution on area mining drills in order to match that of the regular kind. However, I feel like this ought to be increase for both types. A mining drill 1 makes 10 pol/min for 0.5 items/sec, while mining drill 5 makes 2 pol/min for 8 items/sec. That's 1/80th the effective amount of pollution. This could be fixed in the future, of course. What I'm thinking is something more like this:

MD1: 0.5 items, 10 pol MD2: 1 items, 15 pol MD3: 2 items, 22.5 pol MD4: 4 items, 33.5 pol MD5: 8 items, 50 pol (0.3125 times as much pollution per item)

AD2: 0.75 items, 14 pol AD3: 1.25 items, 21 pol AD4: 2 items, 28 pol AD5: 3.25 items, 35 pol (about 0.54 times as much pollution per item compared to MD1)

Qatavin commented 3 days ago

I believe the only outstanding issue here is that of the axe upgrades. Looking back at the old icons, it seems like in the very old version of this mod, the axes were made with brass, cobalt steel, titanium, tungsten, and diamond. After the first vanilla axe upgrade with its automatic unlock from producing steel, I think we should make it go like this instead:

50 bronze 50 steel 50 cobalt steel 50 tungsten 50 nitinol 50 diamond