modellking / DMX-UI

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Feature: Traversen #41

Closed modellking closed 5 years ago

modellking commented 5 years ago

Obvious Dependencies depends on nothing actually, that's why we started tackling this

Describe the solution you'd like Have 3D Objects resembling Traverses that implement a snaping mechanic so that close objects can snap to it. A side effect is an implementation of 3D Space manipulation UI.

Test Protocol Open Demo Scene Click and scroll to move the sample cube around the traverse model. It should snap to it if the distance is low and detatch if the distance is high further the exact position and orientation should be close to reality

modellking commented 5 years ago

@H7orst Created, Imported and later modified the Model, Implemented a rudimentary spawn, drag and drop and snap system (20h)

modellking commented 5 years ago

@simonHJanssen Reimplemented the Drag and Drop Feature to suit intuitive 3D Manipulation. Added touchpad gesture scroll. Added more precise Manipulation. Modified the Snap mechanic to be independent of Rotation of the traverse, rotate correctly, manage Traverses correctly. (30h)

modellking commented 4 years ago

see #64