Open modellking opened 5 years ago
Apparently unity has been working on ECS an entirely different approach to realize solutions in unity which is both more performant and the code style looks way cleaner...
Also porting the project to a more performant engine like godot using c++ seems like the perfect big step this project needs post initial release to reach the original vision...
further the architecture needs a caching strategy for the animation logic... the recursive lookups should be wiped out of this project, which requires a selection overhaul
Since Performance is not a critical issue at the moment (mainly because we do only use the project on high performance devices) this will have to wait.
Please collect resources here that can be referenced and used later when optimizing for mid or low performance devices.