Open modellking opened 5 years ago
(1) Since a lot of elements use a similar pattern (one or more Canvas, one 3D representation, adders for all), make this a pattern, which is similar across all implementations.
Something like:
Adder {
Buttons[],
Keycodes[],
Add()
}
NAME {
static (Controller3D<NAME>, Object) ProtoParent3D,
static (Controller2D<NAME>, Object)[] ProtoParent2D,
static Adder,
static NAME[] All,
Controller3D<NAME>[] Instances3D,
Controller2D<NAME>[] Instances2D
}
Godot anyone? Refactor has to happen so why not switch to a better engine and optimize towards low-spec machines Note everything lessons learned specific to the project or that step