Currently monsters are using DoMove(m_Mobile.DirectionTo(m_Mobile.Home)); where the direction does not path them properly home.
We should rearchitect movement entirely since it is constantly creating new PathFollower(). Since the core is now available we can come up with a better way to do this.
Currently monsters are using
DoMove(m_Mobile.DirectionTo(m_Mobile.Home));
where the direction does not path them properly home.We should rearchitect movement entirely since it is constantly creating
new PathFollower()
. Since the core is now available we can come up with a better way to do this.