On OSI when you are tailoring you can select the material and it uses stacks with that hue.
Currently from RunUO, you cannot select the hue, it consumes the first stacks it finds, and selects the hue of the first stack that is at least as much as needed.
Having a full backpack will prevent you from crafting.
Nested resources are taken into account.
As long as you have 2 hued materials within your backpack, you will always receive a prompt to select the material. This prompt is not dependent on the resources needed to craft the desired item.
Craft destination of an item depends on stacks. Normally, an item gets created where the largest stack is. However, there's an exception:
-- If your backpack contains 1 piece of cloth, and you have nested cloth (of the same hue) across different containers, the item gets created within your backpack.
If you don't have the amount, after selecting the target you will get: "You don't
have any ready cloth", within the craft menu.
If you target something that is not within your backpack / or something that is not Cloth or Cut cloth it says: "That's not a valid target" as a system message (in some cases you dont get the message, for example using a pack horse container).
On OSI when you are tailoring you can select the material and it uses stacks with that hue.
Currently from RunUO, you cannot select the hue, it consumes the first stacks it finds, and selects the hue of the first stack that is at least as much as needed.