Does IL2CPP include unused scenes and scripts? because I see some logs related to these scripts without referencing especially classes with injection (zenject)
I see PlayerMoveHandler.FixedTick in logs
FixedTick method is like Update event function unity. It is an event function, I know it
PlayerMoveHandler has been used only in one scene (SpaceFighter zenject sample scnee)
Does IL2CPP include unused scenes and scripts? because I see some logs related to these scripts without referencing especially classes with injection (zenject) I see PlayerMoveHandler.FixedTick in logs FixedTick method is like Update event function unity. It is an event function, I know it PlayerMoveHandler has been used only in one scene (SpaceFighter zenject sample scnee)