modmuss50 / RecipeManipulator

A simple light weight mod for 1.12 that allows the changing of recipes.
MIT License
4 stars 0 forks source link

[Suggeston] Expand the wiki #1

Closed TheLimePixel closed 7 years ago

TheLimePixel commented 7 years ago

As currently the wiki doesn't have anything about the recipe removal and I cannot seem to figure it out, could you please add that to the wiki?

You also have no examples with recipes that use more than 1 item in them, nor shapeless recipes.

Thank you.

TheLimePixel commented 7 years ago

What about meta data?

TheLimePixel commented 7 years ago

Ok, maybe that Gist would have been more helpful when it is the same thing.

Anyways, I started adding recipes and I don't get what I'm doing wrong: Crash: https://pastebin.com/2pWKgPjK On of my recipes: https://pastebin.com/ZsvctTq4

And I did already specify Steel.

MysticAura commented 7 years ago

The crash log indicates the problem was with constants, so it would be helpful to show your _constants.json file which sets the steel variable info. It appears as if you didn't use the oredict entry correctly. @EmosewaGamer

modmuss50 commented 7 years ago

Yeah, the game will crash if you have an invalid recipe or constants file.

TheLimePixel commented 7 years ago

And what I don't get is why you require constants in the first place. I wanted to do it without constants, but the game simply crashed because i didn't have any.

Oh, and here: https://pastebin.com/HUJ4gmJp

MysticAura commented 7 years ago

If you don't want to use any constants, you could just leave _constants blank aside from []

If you do want to use it, then I think their shouldn't be square brackets around the ingredients section.

modmuss50 commented 7 years ago

I have put some more examples on the curse page, and I have added support for removing recipes based on the meta data of items/blocks. If you have any more questions the best place to ask is on our discord server.