Open nhumber opened 8 years ago
I also See 52000/50000 Prestige ingame. Everything is working fine
no you only see that in game for less than a few minutes, if you click out of the gym it resets to 50,000 next time you view it.
everything isnt fine. lol
its skewing gyms.py output huge amounts for my city.
Ok so looking at my DB, this is obviously a game glitch where the "right" data never gets sent until someone battles or trains at one of the "over prestiged" gyms.. so gym says 62000/50000 , any player battles it and it "corrects" itself and reports 50,000, but i "think" pokeminer never corrects itself.
Any way to get a temp fix until Niantic fixes the underlying problem
if gym prestige =< 50000, only report 50000
?
There is #243 which could explain why it possibly is not getting inserted in the db once it goes down.
Can someone also confirm that >50k gyms get "corrected" to 50k in game? Unfortunately I have only a handful of such entries in my database and they are a few days old.
@modrzew can confirm - we tested this today - will automatically go down to 50k
Thanks @Aiyubi.
I wonder what's the best course of action here - just cap gym's prestige to 50k and don't care about overflow?
My suggestion:
Currently Gym Prestige is capped in the game at 50,000 and level 10 , Pokeminer reports an incorrect value when this scenario is met.
Gym is fully prestiged with open spots available and then a new trainer adds their Pokemon to the gym, 2000 extra prestige points are added even with the gym being capped at 50000, Pokeminer then reports 52000 from there out.
Problem scales up
50,000XP in gym with 5 extra open spots that get filled after its already full lvl reports 60,000 in pokeminer.
Can we get a hard cap on Gyms @ 50000, or look for the root cause.