Open moeezumer6754 opened 1 day ago
If we choose web dev process for this we have to consider it's pros and cons too. Pros Accessibility: A web application is accessible from any device with a browser, making it more convenient for users. Ease of Deployment: Updates and improvements can be deployed server-side without needing users to download new versions, ensuring everyone has access to the latest features and security fixes. User Experience: A web-based interface allows for a clean and interactive design, where users can get instant feedback on password strength as they type. Scalability: Web applications can be easily scaled for more users, making them suitable for broader audiences or integration into other web-based systems.
Cons Security Risks: Password data, even if only checked and not stored, poses security concerns when transmitted over the internet. Proper encryption and HTTPS are essential to safeguard user input. Dependency on Internet Access: Users need a stable internet connection to access the checker, which could be a limitation in areas with poor connectivity. Backend Overhead: Developing a secure backend (if required) can be challenging and may involve costs for hosting and server maintenance. Latency: Some users may experience slight delays, especially if they’re on slow connections, which can affect real-time feedback on password strength.
Using Android Studio to create a Password Strength Checker Mobile Application has several advantages, some of which are listed below.
Pros Offline Functionality: A mobile app can work offline, allowing users to check password strength without needing an internet connection, which can be a major convenience. Native Performance: Android Studio enables you to build a native app with optimized performance for Android devices, offering a smoother and faster user experience. Device Integration: You can integrate additional features native to Android devices, like biometric authentication (e.g., fingerprint scanning) for enhanced security checks. Increased Security: Since the app runs locally on the user’s device, there’s less risk of password data being intercepted or compromised over the internet, provided it doesn't require external servers. Accessibility: A mobile app is easily accessible directly on the user’s device, which may encourage them to use it more regularly.
On the contrary, there are some disadvantages that must not be overlooked.
Cons: Platform Limitation: Developing only on Android Studio restricts the app to Android users. To reach iOS users, you’d need to develop a separate app or consider cross-platform tools. Development and Maintenance Overheads: Android apps need regular updates and compatibility adjustments for different device versions, which can increase development time and maintenance. Download and Update Dependency: Users have to download the app, and some may be hesitant due to privacy concerns or limited storage. Additionally, not all users keep their apps updated. Complexity with Data Security: Although mobile apps are generally secure, you still need to consider data protection measures, especially if you plan to add features like saving password history, which could pose privacy risks. Resource Constraints: Mobile devices have limited processing power and memory compared to desktop or server-based solutions, which might limit advanced features, like complex password entropy calculations.
We need to finalize the platform for developing and deploying our project. The decision will impact the overall design, performance, and scalability. This issue is created to evaluate and compare potential platforms to ensure the best fit for our project's requirements.
Goals Research available platforms.
Evaluate platforms based on the following criteria: 1.Performance 2.Ease of development 3.Community support
Potential Platforms Android Studios (Mobile Application) Visual Studio Code (Web Application using HTML+CSS+JS)
Tasks Research the pros and cons of each platform.
Expected Outcome A clear and informed decision about the platform to use for the project.