mofr / Diablerie

Diablo 2 reimplementation on unity
MIT License
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Decouple world generation and resource loading #111

Open mofr opened 4 years ago

mofr commented 4 years ago

Currently, resources required to build the world are loaded lazily during the act building process (WorldBuilder, LevelBuilder classes).

The goal is to split the process into two steps:

DT1 loading is also should be split into two phases: