Open HulkMaker opened 4 years ago
Stay in Player selecting page, and there is no button to enter the game. the error is as below:
IOException: SFileReadFile failed StormLib.MpqFileStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 count) (at Assets/StormLib/MpqFileStream.cs:50) System.IO.Stream.ReadByte () (at <437ba245d8404784b9fbab9b439ac908>:0) System.IO.BinaryReader.ReadByte () (at <437ba245d8404784b9fbab9b439ac908>:0) Wav.ReadSample (System.IO.BinaryReader reader) (at Assets/Scripts/Diablerie/Engine/IO/Wav.cs:128) Wav.ReadCallback (System.Single[] data) (at Assets/Scripts/Diablerie/Engine/IO/Wav.cs:64) UnityEngine.AudioClip.InvokePCMReaderCallback_Internal (System.Single[] data) (at <4ea955bca608443a9f6e4aee2b6c35ad>:0)
Please make sure Diablo 2 LOAD 1.14 MPQ files were used.
暗黑破坏神 2 LOAD 1.14 MPQ 文件在哪里下载
Stay in Player selecting page, and there is no button to enter the game. the error is as below:
IOException: SFileReadFile failed StormLib.MpqFileStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 count) (at Assets/StormLib/MpqFileStream.cs:50) System.IO.Stream.ReadByte () (at <437ba245d8404784b9fbab9b439ac908>:0) System.IO.BinaryReader.ReadByte () (at <437ba245d8404784b9fbab9b439ac908>:0) Wav.ReadSample (System.IO.BinaryReader reader) (at Assets/Scripts/Diablerie/Engine/IO/Wav.cs:128) Wav.ReadCallback (System.Single[] data) (at Assets/Scripts/Diablerie/Engine/IO/Wav.cs:64) UnityEngine.AudioClip.InvokePCMReaderCallback_Internal (System.Single[] data) (at <4ea955bca608443a9f6e4aee2b6c35ad>:0)