Closed leonifc331 closed 2 years ago
Yep, not all of tricks regarding position calculation and object mapping from renderer implemented in exporter since I didn't know about them when I implemented it. One of the last discoveries regarding rotation/scaling I was able to find only last few weeks. Yep, will try to implement this soon, should not be hard now
Fixed in gltf exporter. fbx exporter will be removed soon since its outdated and it's hard to support both of them.
when I import a scenario model using a 3D program (blender or 3ds max) the model looks different from what appears in game