Open vigneshvampire opened 2 years ago
Ok, working on yaml exporter/importer. But it will nor work for all types yet, because we will need to declare type of each field in vfs to correctly parse bytes array. I using vita version to figure out types since it has required function calls not inlined and strings not hashed. Currently testing with
AI1
WadInfo
WadInfoGroup
CSM
Orb
OrbEmitter
Can you check twk yaml export/import with this mr #71 https://ci.appveyor.com/api/buildjobs/et7scdk7mfpb46f6/artifacts/god_of_war_browser.1.master.216.zip
ok thanks ill try it now
My bad, fixed building and added missed files, so you need to try again
Hi i want to know when you upload TWK editor
https://github.com/mogaika/god_of_war_browser/issues/27
Probably TWKWadInfo should be modified as well, it contains virtual vfs values. TWK_ files contain hashes of strings, not strings themselves. Maybe we can copy content from other wads where monsters used and replace wad id only. athn01a TWK_WadInfo_068: https://pastebin.com/raw/uGhPrB07 athn03a TWK_WadInfo_047: https://pastebin.com/raw/mc9rdeHe dest01 TWK_WadInfo_046: https://pastebin.com/raw/gWbX04JZ
I will try to make an editor for TWK data
i want to know about this process,Its very complicated i cant understand only this process what exotically i change in athn01a TWK_WadInfo_068 in this file give some example its very useful for me ...?i cant understand this step only (Maybe we can copy content from other wads where monsters used and replace wad id only.)give example Thanks